

ProTools recordist and music editor: Kevin Globerman Score mixer and album mastering: Steve Kempster Orchestrations by Susie Seiter and Austin Wintory Textural chamber ensemble recordings performed by The Fifth House Ensemble (Chicago, USA)Īlash Ensemble recorded at John Kilgore Sound & Recording (New York City) and Bias Studios (Washington DC) Strings performed by the Macedonian Symphony Orchestra at FAMES recording stage (Skopje, Macedonia) Horn and percussion ensemble recorded at Abbey Road, Studio 2 (London, UK).Ĭontracted by Amy Stewart (Isobel Griffiths Ltd.) Hunter Choir: Troy Baker, Scott Edgar, Adriana Figueroa, Steven Gates, Simon Hall, Caleb Hyles, Darren Korb, Malukah, Psamathes Original Music Composed and Produced by Austin WintoryĪyan Shirizhik (vocals and murgu, shoor and kengirge)ĭizi, xiao, bansuri, tin whistles, bamboo flutes and oboe: Kristin Naigus creditsĪvailable now on PS4, PS5, the Epic Store and Apple Arcade. Their games are my dream projects and I only hope the music does justice to their outstanding work. I can't overstate my ongoing gratitude for the collaboration with Matt and Giant Squid.


Between their effortless musicianship and the talents of the small army that followed them (104 musicians in total!), it might be fair to say that this is the most personally expressive score I've ever written. Collaborating with the fabulous Tuvan trio of the Alash Ensemble yielded the backbone over which all the rest of the score is mounted. As always with my writing, the performers are the heart and soul, but that's especially true in this case. It speaks to Matt's vision and especially the fact that, for all of the game’s grandeur and epic set pieces, the music is surprisingly intimate much of the time. The seeds of the game and music both can be found all over the world. Yet there is no singular mythology it draws from. I've taken to calling it a "playable myth" as if Giant Squid has made a game out of the story we tell when describing an archetypal hero or character from a constellation.

The result is a game and, I hope(!), a score which feels simultaneously ancient and familiar, yet utterly alien and new. in every area, we tried to push past where we'd been and find something fresh. In every way, this was a more ambitious game than its predecessor, and the score ended up following suit. Immediately on completion of ABZU, Director Matt Nava showed me some of his concept art for what was to be called THE PATHLESS.
